Ahlis, Using multiple programming applications we can create a learning-based interactive e-learning. So the learners during the learning process is expected to be more active, with the media-based e-learning in the learning process to create a communicative learning, learning to solve problems madiri da.
Mathematics is a maple that is considered difficult and tedious, olehkarena that teachers must also consider the learning process fun. So that learners do not feel bored and motivated to learn mathematics.
Applications that can be used in fact very much, but here I give an example of interactive media production using SWISH MAX2 application, its application programming language Visual Basic V 6.0, Desian and scripts can be <download>.
In SWiSH MAX 2 we can build interactive material, learners can give a direct answer and animation that allows students to learn a material. Thus the learner does not feel the boredom and active in learning.
Versi6.0 VB program, we can make khirarki learner data and data records the value of the exercise of these interactive media. By using a visual language can be created and designed to help facilitate learning.
It is expected that teachers in general and mathematics teachers in particular to provide innovation to create elearning-based teaching materials and more interactive learning.